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Thread Statistics | Show CCP posts - 30 post(s) |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
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Posted - 2013.09.02 10:58:00 -
[1] - Quote
Not going to dig through 74 pages to find if it was mentioned already.
I dont see why should I prefer Marauder over Carrier for nullsec ratting. Carriers have better tank, more DPS, better projection, dont have to deploy and cost only a tad more. So what's the point? |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
|
Posted - 2013.09.03 04:36:00 -
[2] - Quote
Xequecal wrote:People are complaining about the wrong thing here. The main issue with these ships is in the areas where the bastion module are actually really good (lowsec L5 and nullsec) it just leaves you too vulnerable.
If you are left alone in nullsec anoms, the ISK/hour from these things is vastly superior to any other ship. This is because they let you loot and salvage the entire anomaly while you're running it. You don't need to come back in a noctis. You have 95% of the DPS of the pirate battleship that was getting you 40-50m ticks before, only now, in the same timeframe you were running the anoms before, you get all the loot and salvage as well. That probably close to doubles your income.
If you scan down a fleet staging point or a 10/10, you don't have to **** around with a pathetic-DPS HML Tengu and constant warpouts. This thing goes in, face tanks the entire final room, pew pews down the overseer structure and gets out in a few minutes.
In wormholes it's even better, even a C3 will easily provide >250m/hour as long as you have anoms to run. You're not screwing around with a sig-tanking T3, you're vaporizing it with a BS that does double the DPS and salvages everything too at the same time.
So from that perspective, he's absolutely right. These things absolute crap all over pirate BS for solo PvE. The problem is, if a lot of people start doing this, that's going to bring the gankers out in force and since it locks you in place there's absolutely jack **** you can do to protect yourself. No matter how good your intel, you're going to get a dozen stealth bombers covert cynoed on top of you before you can do anything, or a bunch of cloaky T3s are going to come molest you in your wormhole. This is by design and it could work as intended... But it wouldnt.
Because I can do all of that in a carrier, and do it better. Much better. And dont be a sitting duck.
As a bonus, I can do a hell lot of other things in my carrier. Like move a house, repair structures, be a part of slowcat fleet. So what is the point of marauders once again? Not sold to me. |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
|
Posted - 2013.09.03 04:54:00 -
[3] - Quote
GallowsCalibrator wrote:please continue to rat in a carrier, it's the best ratting ship ever
(and you'll certainly be able to fight off the odd lone stealth bomber or recon, so don't worry, you're in a capital) Sure I can tank them. With my POS field. Can you do the same in your sieged marauder? |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
|
Posted - 2013.09.03 06:24:00 -
[4] - Quote
Tepalica wrote:Man, what a wall of text...this ain't gonna fit in one post >.< Indeed, it didnt fit. But the point is right. Marauders will have a very niche application of running lvl4's. Not PVE kings for sure, leave alone any PVP role (outside of AT playground). But they say T2 ship must be specialized, so here we go - LEVEL4 MONSTER! Woo-hoo! |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
|
Posted - 2013.09.03 06:31:00 -
[5] - Quote
That being said, the situation can be fixed quite easily. Just make bastion module function like a cloak. I.e. you can de-activate it any time, but cannot switch it on again instantly, it takes a cooldown. THAT would be the interesting gameplay - both for PVE and PVP. |

Skia Aumer
Atlas Research Group Gatekeepers Universe
56
|
Posted - 2013.09.03 09:34:00 -
[6] - Quote
hmskrecik wrote:I guess there is needed something holding it back from becoming "I WIN" button. Since when did they become IWIN? They tank better? Alright, but why do I need more tank? Tanking NPCs was not a challenge since... ever, and now we've got MJD, so you can always save your butt if something goes wrong. Hell, I was running angel havens in a freaking Hurricane! And a Dominix can just sit nicely 100 km away, popping up everything. If I bring a carrier - I can wreck havoc and then salvage with ghost-rided Noctis.
So once again - what's the advantage of Marauders? In bastion or not, they're just inferior. |

Skia Aumer
Atlas Research Group Gatekeepers Universe
58
|
Posted - 2013.09.03 09:47:00 -
[7] - Quote
baltec1 wrote:Isk cost in not part of the balance equation. Pirate battleships will be getting teircided against the t1 battleships just like the frigates have been. We already know the cynable is in line for a nerf. :facepalm: Have a look at this: http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg |

Skia Aumer
Atlas Research Group Gatekeepers Universe
58
|
Posted - 2013.09.03 10:03:00 -
[8] - Quote
Shade Millith wrote:A tank bonus gives you more damage application, because you're wasting less slots on tank that you could be using for target painters/tracking enhancers/damage mods!! Rather than using 4-5 slots for tank, you can drop it down to 2 or 3. You can only fit 3 damage mods and 3 application mods without being stacking penalized severely. They fit well on pitate BS already. I see your point, indeed you can save some slots. But for PVE there is not much you can add in there, and using Marauders for PVP is ridiculously stupid. |

Skia Aumer
Atlas Research Group Gatekeepers Universe
58
|
Posted - 2013.09.03 10:18:00 -
[9] - Quote
baltec1 wrote:Skia Aumer wrote:and using Marauders for PVP is ridiculously stupid. Not with these changes its not. Yes, it is. Because tough guys dont need to prove anything. Arguments are for suckers. |

Skia Aumer
Atlas Research Group Gatekeepers Universe
58
|
Posted - 2013.09.06 10:59:00 -
[10] - Quote
I'm really concerned about adding more arbitrary timers into the game.
Bastion mode has a fixed at 60 seconds. Why 60? Not 58, or 144?
Furthermore, it is not affected by ship type (race), stats, fitting, pilot skillpoints and RL skills. Who needs those fitting options like nanos and inertstabs? Doesnt matter if you watch local for neuts, because it only depends on luck - either you're near the end of your siege or in the beginning.
Also, CCP - nerf the sentry drone carriers. Because they are way superior to anything you're suggesting. |
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